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Remember
the first Web site you ever surfed? For me it was a very simple site
with a few random categories on the home page that linked to specific
Web sites when you clicked on them. Since it was late 1994, this seemed
pretty cool to me. The site turned out to be one of the biggest and
most recognized sites online, but Yahoo! meant little to me at the
time.
Fast
forward to fall 2000. The simple functionality made popular by Yahoo!
a few years back is now retro compared to the many Flash-enabled
multimedia sites of today. As more companies rush to join the multimedia
frenzy fueled by software developers like Macromedia and Adobe,
there is a short supply of qualified developers, and of clear thinking.
As
Web-savvy teenagers, college grads and old-school print designers
toy with new technologies that allow integration and manipulation
of audio, video, images, fonts and vector graphics, VPs of marketing
are telling their CEO that their Web site needs a "facelift."
When technologists mix with marketers, objectives are blurred and
messages get lost.
As
an Internet marketer, Ive had the joy and the challenge of facilitating
the development of Web sites for clients. I have to coordinate production
between programmers, designers, copywriters and the client, all
based on predetermined objectives, budget and timeline. My perspective
has given me insight into the shortcomings of technology-focused
developers and the narrow thinking of traditional marketers.
What
I discovered is that programmers and designers do what they do best,
but there is usually nobody there to tell them their designs are
compromising the ability of the site to communicate, function properly
or generally meet the needs of the target audience. There are a
few simple steps that can be taken to minimize the impact of unintuitive
design, however.
1.
Get a clear understanding of the target audience. This may seem
elementary, but for many designers, the design comes before the
audience. Dig up all the existing data you have on your audiences
and fill any holes with primary and secondary research. Make sure
you have a good understanding of where, when and how they are surfing
the Web. How fast is their connection? What operating system and
browser do they use? What is their screen resolution? Developing
to a standardized set of criteria will minimize frustration. Once
the designers understand how the audience uses the Web and accesses
information, concepting can begin.
2. Support the brand. Many advertising and some interactive agencies
understand the power of a brand, but few are able to communicate
the importance to the development team. Since any brand is built
on the customers experience and expectations, the site must be
consistent with all offline branding. Earlier on in the Webs evolution,
larger corporations with established brands had more flexibility
in developing a Web presence, that is no longer the case. A poorly
designed or implemented site could spell disaster, as its far too
easy for potential customers to leave the site and visit a competitor.
3. Leverage the technology. This is more than an industry catchphrase,
but just barely. The point is to use technology to solve a problem,
not just for technologys sake. If your target audience is not familiar
with multimedia, why take the risk? On the other hand, if your audience
expects only the best from a cutting edge company, youd be taking
a chance by not implementing the latest multimedia technologies.
4. Give users a choice. Again, bread and butter stuff, but too many
developers are still focusing on handholding the visitor through
the entire experience. This can be seen as offensive or frustrating,
especially for advanced users. Remember that users have a learning
curve, not only as they become familiar with a browser, but with
each individual site. If your site has a stupid multimedia introduction,
allow the visitor to skip it, thus reducing the chance that they
will leave before they even get there.
5. Create a call to action. Perhaps the cardinal sin of development.
Far too many Web sites make it virtually impossible for a visitor
to achieve their objective, whether it be downloading software,
registering for a newsletter, contacting a sales or support person,
or most importantly, purchasing a product. Give them enough options,
and enough opportunity to seek them out on their own. Better to
err on the side of simplicity.
6. Make it marketable. A lesser-understood consideration is marketability.
If a Web site is designed in Flash, it is largely invisible to search
engine robots. While it can be optimized for some engines, all parties
should understand the impact of selecting a specific platform. Additional
consideration should be given to the use of frames, new windows,
plug-ins and interstitials (or placeholders). Each has a definitive
impact on the ability to generate or maintain visitors.
Following
the above rules will result in a more effective multimedia Web presence.
That being said, it is up to both marketers and developers to understand
where art intersects commerce, and how they work together.
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